No, it wasn't THAT kind of Tokyo game show-- this was a convention featuring the video game makers of Japan.
Certainly, I love video games, and I was very excited when I got my Playstation 3 with the points I earned at the electronics store. But I'm not anywhere near a slavish fanboy as the stereotype can be for people in Japan-- although it's exactly BECAUSE there is that stereotype that I wanted to go to this convention and see what kind of *spectacle* it could be. It's like being a tourist, but for pop culture and not some stuffy museum. (That, and it was pretty cheap as far as major conventions go-- just twelve bucks!)
And what a spectacle it was! The manufacturers pulled out all the stops, with giant floor displays with huge flatscreen monitors and jumbo-trons, music blaring everywhere, and multi-storied vendor booths with demos of the latest and upcoming video games. The PSP guys had rows and rows of PSPs available at the top tier of their booth, and only an hour and half wait times!
Yes, every demo booth had wait times. Huge wait times. Some students later admitted that they went for both days over the weekend, simply because they were stuck in so many lines and only got to play *two* demos each day. Obviously, they didn't play the soccer game demo, Winning Eleven, with wait times of only 15 minutes. See? Stereotypes.
My favorite booths were the innovative experimenters, like the ones that you could strap sensors on your fingers and manipulate blocks on the screen. There were also "virtual reality" glasses that really just put the screen as close as possible by wearing them as goggles.
Yes, it was quite a spectacle, and quite fun, although I didn't stay the whole day. The place was so far out of Tokyo, that on the way back, I stopped at Ikspari, the "CityWalk-like" mall outside the gates of Disneyland, and enjoy a nice dinner and remind myself I'm due at Disneyland very soon.